SKU: 13372876884

Mazdaspeed Pro E-Tune

Sale price$101.25 Regular price$112.50
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Description

Mazdaspeed Pro E-TuneIf you're wanting to get the most of of your Mazdaspeed3 or Mazdaspeed6, then a pro tune is what you want. A pro tune will not only allow you to unleash your car's power potential, but will also improve drivability, reliability, and even fuel economy. Tuning with us at Damond Motorsports, you'll work one on one with our professional tuner via email, to fine tune and dial in your specific car. We primarily tune Mazdaspeeds with the COBB Accessport, but

If you're wanting to get the most of of your Mazdaspeed3 or Mazdaspeed6, then a pro-tune is what you want. A pro-tune will not only allow you to unleash your car's power potential, but will also improve drivability, reliability, and even fuel economy. Tuning with us at Damond Motorsports, you'll work one-on-one with our professional tuner via email, to fine tune and dial in your specific car. 

We primarily tune Mazdaspeeds with the COBB Accessport, but we can also tune cars running VersaTuner. If you do not have a tuning device, we can recommend one for your build, but for most builds the COBB Accessport is the way to go. 

How does the Pro E-Tuning process work with us at Damond Motorsports? 

  • First you'll need a tuning device as listed above. You will also need some basic software (with the most up-to-date firmware) and a capable computer to upload/download and email tune files and data logs. 
  • Once you have your tuning device, you'll select the options that pertain most to your build and what you'd like us to tune, and purchase our Pro E-Tune. 
  • You'll then be contacted by our pro-tuner to provide us with your vehicle modifications and what you'd like to get our of your car or accomplished with your specific tune. 
  • From there our pro-tuner will send you a "base-map" for you to upload to your tuning device and flash the vehicle's ECU with. 
  • With the base-map installed, you'll then be requested to get some data logs under specific conditions, and then email those data logs to our pro-tuner. 
  • After sending in the preliminary data logs, our pro-tuner will analyze the data and make adjustments to your tune, and send you a new updated tune map file. 
  • You'll flash the ECU with the new map, and gather more data logs. Depending on the complexity of the tune or build, multiple tune revisions may be required. 
  • Once your car is all dialed in, you'll be set to go out and enjoy your car's new potential!

There are options to select to fit your tuning needs. Be sure to select all the options that apply specifically to what you're wanting out of your tune. 

Please note: 

By purchasing this product you agree to the following: Our main goal is the safety of our customers and the safe operation of their vehicle, e-tuning can push the vehicle beyond its mechanical limits. Full liability falls solely on the owner/operator of the vehicle being tuned. We do not and will not accept or be responsible for any liability for damages caused to you, the operator, or the vehicle during the tuning process. Once a tune is purchased, we will email out an initial tuning form to gather information on your car, modifications, and tuning device within 1-4 business days. After the initial tuning form is filled out and emailed back to us at  then the base map will generally be emailed in 1-4 business days. If you decide to add or change basic modifications during or after the pro-tune, you will need a tune adjustment. We offer a tune adjustment here. If major components are changed then a new e-tune purchase is needed. What is a "Minor" and major" components are up to our digression. Tuning is also to be completed within 1 year of receiving your base-map, if you exceed this time period, a tune adjustment fee or full e-tune will be needed. No refunds/order cancelations will be accepted once a base-map has been sent out via email. By purchasing this product you agree to the terms listed above.

 

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SKU: 13372876884

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rockspawner
Draper, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
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Arch Stanton
Cuba, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
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Wolfgang Hendrix
Omaha, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
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Justin Horner
Whiting, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
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Scrawller on da Waller
Alexandria, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024

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