Using Google App Engine Building Web Applications
SKU: 21066048964

Using Google App Engine Building Web Applications

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Description

Using Google App Engine Building Web ApplicationsBuild exciting, scalable web applications quickly and confidently using Google App Engine and this book, even if you have little or no experience in programming or web development. App Engine is perhaps the most appealing web technology to appear in the last year, providing an easy to use application framework with basic web tools. While Google's own tutorial assumes significant experience, Using Google App Engine will help anyone get started with

Build exciting, scalable web applications quickly and confidently using Google App Engine and this book, even if you have little or no experience in programming or web development.

App Engine is perhaps the most appealing web technology to appear in the last year, providing an easy-to-use application framework with basic web tools. While Google's own tutorial assumes significant experience, Using Google App Engine will help anyone get started with this platform. By the end of this book, you'll know how to build complete, interactive applications and deploy them to the cloud using the same servers that power Google applications.

With this book, you will:

  • Get an overview of the technologies necessary to use Google App Engine
  • Learn how to use Python, HTML, Cascading Style Sheets (CSS), HTTP, and DataStore, App Engine's database
  • Grasp the technical aspects necessary to create sophisticated, dynamic web applications
  • Understand what's required to deploy your applications

Using Google App Engine is also an excellent resource for experienced programmers who want to acquire working knowledge of web technologies. Building web applications used to be for experts only, but with Google App Engine-and this book-anyone can create a dynamic web presence.

About the Author
Charles Severance is a Clinical Assistant Professor in the School of Information at the University of Michigan; he has also taught Computer Science at Michigan State University. Charles also works with the IMS Global Learning Consortium as the IMS Developer Network Coordinator. Previously he was the Executive Director of the Sakai Foundation and the Chief Architect of the Sakai Project (www.sakaiproject.org). Charles is the author of High Performance Computing, Second Edition, published by O'Reilly and Associates. His home page is http://www.dr-chuck.com.

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SKU: 21066048964

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Mike Athey
Phoenix, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Lake Worth, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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Verified Purchase
ChargingBull
Battle Creek, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 6, 2025
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jeanet
Lexington, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
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Internetaholic
Houston, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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