Fire HD 8 Kids Edition Tablet, 8" HD Display, 32 GB, Pink Kid-Proof Case (Previous Generation - 7th)
SKU: 62015717132

Fire HD 8 Kids Edition Tablet, 8" HD Display, 32 GB, Pink Kid-Proof Case (Previous Generation - 7th)

Sale price$720241.20 Regular price$800268.00
Save 10%

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 7 - Jul 12

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Fire HD 8 Kids Edition Tablet, 8" HD Display, 32 GB, Pink Kid-Proof Case (Previous Generation - 7th)Brand: Amazon Color: Pink Features: Up to $144 in savings on Fire HD 8 tablet, 1 year of Amazon FreeTime Unlimited, and a Kid Proof Case, versus items purchased separately plus a 2 year worry free guarantee Not a toy, a full featured Fire HD 8 tablet with a vibrant HD display, 32 GB internal storage, and up to 12 hours of mixed use battery life. Add a microSD card for up to 256 GB of expandable storage. The included 1 year of FreeTime Unlimited gives

Brand: Amazon

Color: Pink

Features:

  • Up to $144 in savings on Fire HD 8 tablet, 1 year of Amazon FreeTime Unlimited, and a Kid-Proof Case, versus items purchased separately ─ plus a 2-year worry-free guarantee
  • Not a toy, a full-featured Fire HD 8 tablet with a vibrant HD display, 32 GB internal storage, and up to 12 hours of mixed-use battery life. Add a microSD card for up to 256 GB of expandable storage.
  • The included 1 year of FreeTime Unlimited gives your kids access to 15,000 popular apps and games, videos, books, and educational content from PBS Kids, Nickelodeon, Disney, and more. Your subscription will then automatically renew every month starting at just $2.99 per month plus applicable tax. You may cancel at any time by visiting the Amazon Parent Dashboard or contacting Customer Service
  • 2-year worry-free guarantee: if they break it, return it and we'll replace it for free. No questions asked.
  • One year of FreeTime Unlimited gives you access to 15,000 popular apps and games, videos, books, and educational content from PBS Kids, Nickelodeon, Disney, and more
  • Add even more content to your child’s profile in FreeTime to give them selected access to apps in your personal library, such as Netflix, YouTube, and Minecraft
  • Easy-to-use parental controls allow parents to personalize screen time limits, set educational goals, filter age-appropriate content, and also manage web browsing and content usage. Parental controls can be set on device or online through Amazon Parent Dashboard. Additionally, access all tablet features in the adult profile by entering your passcode.
  • Amazon Parent Dashboard with Discussion Cards enables parents to discover the titles their kids enjoy and connect with them through rich conversations about these titles

Binding: Electronics

Release Date: 06-06-2017

Details:

Powerful, full-featured Fire HD 8 tablet--with 1 year of Amazon FreeTime Unlimited and a Kid-Proof Case--for a savings of up to $144--plus a 2-year worry-free guarantee.


Content kids crave

Amazon FreeTime Unlimited is the first-ever all-in-one subscription that brings together all the types of content that kids ages 3-12 want, with over 15,000 books, movies, TV shows, educational apps, and games. Fire Kids Edition includes a year of Amazon FreeTime Unlimited at no additional cost.

Built for even the toughest kids

Each Fire Kids Edition comes with a Kid-Proof Case and a 2-year worry-free guarantee, giving parents peace of mind and kids freedom to play.

Easy-to-use parental controls

Manage and customize your kids' experience with up to four individual child profiles. Set bedtime curfews and employ tighter controls on screen time and content. With Learn First, you can block access to videos and games until educational targets such as reading goals are met. While in Amazon FreeTime, kids do not have access to social media or the internet, and they can't make in-app purchases without parental approval.

Kid-safe browser

The web browsing experience keeps out the inappropriate content by using Common Sense Media’s and our own expertise to curate over tens of thousands of websites and web videos. Parents can easily add any websites they would like to add.

Available on-the-go

Download your child’s favorite videos, apps, and books for access even when you don’t have Wi-Fi. When an Internet connection is unavailable, your child will automatically see available content that has been downloaded to their FreeTime profile.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 62015717132

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.3 ★★★★★
Based on 1510 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
T
Verified Purchase
Tinkerer
San Leandro, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Alexandria, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Waukegan, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
New York, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
New York, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 13, 2019

recommand products