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Description
Rugby Uniform RU-37Rugby uniforms often reflect the team's colors and can vary significantly in design and style. Jersey: Rugby jerseys are typically made of durable, sweat wicking material to withstand the physical demands of the game. They often have a tight fit to prevent opponents from easily grabbing onto loose fabric. The design usually includes the team's primary colors and may feature stripes, hoops, or unique patterns. Logos of the team, sponsorships, or rugby
Rugby uniforms often reflect the team's colors and can vary significantly in design and style.
Jersey:
- Rugby jerseys are typically made of durable, sweat-wicking material to withstand the physical demands of the game.
- They often have a tight fit to prevent opponents from easily grabbing onto loose fabric.
- The design usually includes the team's primary colors and may feature stripes, hoops, or unique patterns.
- Logos of the team, sponsorships, or rugby federation may be displayed prominently on the front and back of the jersey.
Shorts:
- Rugby shorts are robust and designed for mobility. They are generally loose-fitting to allow players to move freely.
- They are typically in the team's colors and may feature accents or stripes matching the jersey design.
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4.9 ★★★★★
Based on 1733 reviews
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Product Reviews
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in.
The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity.
Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025
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