Traction for Sale: The Story of Ferguson Formula Four-wheel Drive
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Traction for Sale: The Story of Ferguson Formula Four-wheel Drive

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Traction for Sale: The Story of Ferguson Formula Four-wheel DriveUntil the 1970s, four wheel drive was almost exclusively found on utility vehicles like the Land Rover and the Jeep. And almost nobody considered four wheel drive, especially full time four wheel drive as a major safety feature to be built into any type of car. That is, unless you were tractor millionaire Harry Ferguson or former racing driver Tony Rolt. Ferguson shared the dream of Rolt and his original business partner, fellow racing driver Freddie

Until the 1970s, four-wheel drive was almost exclusively found on utility vehicles like the Land Rover and the Jeep. And almost nobody considered four-wheel drive, especially full-time four-wheel drive as a major safety feature to be built into any type of car. That is, unless you were tractor millionaire Harry Ferguson or former racing driver Tony Rolt. Ferguson shared the dream of Rolt and his original business partner, fellow racing driver Freddie Dixon by investing in their fledgling company, and giving it his name. The Ferguson Formula, as the product of Harry Ferguson Research Ltd eventually became known, incorporated full-time four-wheel drive, anti-skid braking and a fully automatic transmission. Starting in the days before Harry Ferguson became involved, to 1994, when Ricardo acquired the successor company, FF Developments Ltd, Traction for Sale tells the story of the companiesand the people behind them and covers all the well-known vehicles in the Ferguson Formula saga, including the Jensen FF; the Ferguson-Climax F1; the Ferguson-Novi, Paxton Turbine and Lotus 56 Indianapolis racing cars; the Lancia Delta, Peugeot 205 T16, Metro 6R4, Ford RS200 and Escort Cosworth rally cars; the AMC Eagle and the Schuler and Overfinch Range Rovers. And it covers those models less well known for FFD technology, such as the Chevrolet Safari 4x4, VW Golf Synchro, Ford Scorpio and Sapphire 4x4 and the Jaguar X-Type as well as those for which FFD supplied essential transmission components, such as the McLaren F1 and Jaguar XJ220

Binding Type: Hardcover
Publisher: Earlswood Press
Published: 12/28/2017
ISBN: 9780993101861
Pages: 350
Weight: 2.52lbs
Size: 10.88h x 8.00w x 0.94d
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SKU: 8249592929

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Mike Athey
Phoenix, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Lowell, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Grantham, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
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jeanet
Birmingham, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
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Internetaholic
Whiting, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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