Greenhouse Shade Cloth - 30% White, Extra Strength
SKU: 88529752573

Greenhouse Shade Cloth - 30% White, Extra Strength

Sale price$50.39 Regular price$55.99
Save 10%

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 7 - Jul 12

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Greenhouse Shade Cloth - 30% White, Extra StrengthWhite Heavy Duty Shade Cloth Protect your plants and structures with this UV treated, white shade cloth available in 6', 12, 20', 32', and 42' widths. This 30 percent premium knitted shade cloth is popular in areas that experience high heat because it resists breaking down and losing flexibility even under the most extreme rays. Features UV treated to prevent degradation 8 year warranty & 16 Year Life Expectancy Engineered to not unravel when cut

White Heavy-Duty Shade Cloth

Protect your plants and structures with this UV-treated, white shade cloth available in 6', 12, 20', 32', and 42' widths. This 30 percent premium knitted shade cloth is popular in areas that experience high heat because it resists breaking down and losing flexibility even under the most extreme rays. 

Features

  • UV treated to prevent degradation
  • 8-year warranty & 16-Year Life Expectancy
  • Engineered to not unravel when cut
  • Extra-strength monofilament
  • 30% Shade (70% Light Transmittance)
  • White color helps reflect more light keeping structure cooler
  • Twice the density of economy tape shade cloth for superior strength
  • Does not include clips or spring wire
  • Will not unravel when cut.

What Size of Shade Cloth Should I buy?

You will want the cloth to cover from hip to hip on your hoop house or cover loosely over the desired area that needs protection. Install clips to secure the shade cloth every 24-36". Shade cloth can also be installed using lock channel and spring wire. Check out this video tutorial on how to add shade cloth to a high tunnel greenhouse.

Here are some quick conversions based on Bootstrap Farmer Greenhouse kits -

(Match Length of Shade Cloth with Length of Structure)

 Hoop House Width Shade Cloth Width Recommendation
10' 20'
11'4
20' (20' for Gothic)
12' 20'
14' 20' (32' for Gothic)
20' 32' (42' for Gothic)
30' 42'


For lengths over 150', contact us for a custom quote.

Because each order is custom cut, we can not accept returns once the item has shipped.

30 Percent White Shade Cloth v. 50 Percent White Shade Cloth

Pictured: 30 percent white shade cloth (left), 50 percent white shade cloth (right)

SHIPPING VIA MOTOR FREIGHT (SEMI)

Rolls over 120 lbs. must ship via motor freight. We will notify you if your order requires this shipping method. Click here for information about freight delivery.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 88529752573

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.6 ★★★★★
Based on 925 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
T
Verified Purchase
Tinkerer
Boise, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
New York, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Charlottesville, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Port Orchard, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Battle Creek, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 13, 2019

recommand products