Air Lift Air Lift 1000 Air Spring Kit
SKU: 95799823422

Air Lift Air Lift 1000 Air Spring Kit

Sale price$128.54 Regular price$142.82
Save 10%

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 7 - Jul 12

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Air Lift Air Lift 1000 Air Spring KitAir Lift adjustable air helper springs level your load, and give your truck, van, or SUV a safer, more comfortable ride. Air springs are easy to install inside the existing coil spring with common mechanic's tools. Just add air when towing or hauling a heavy load, and reduce air pressure when unloaded, they are fully adjustable for a great ride. Air Lift air springs eliminate sag, sway, and bottoming out. They are made with rugged, durable components

Air Lift adjustable air helper springs level your load, and give your truck, van, or SUV a safer, more comfortable ride. Air springs are easy to install inside the existing coil spring with common mechanic's tools. Just add air when towing or hauling a heavy load, and reduce air pressure when unloaded, they are fully adjustable for a great ride. Air Lift air springs eliminate sag, sway, and bottoming out. They are made with rugged, durable components for long, reliable service. Air Lift 1000 kits fit many popular customer vehicles with coil springs. They're designed to: add support to rear springs on many popular SUVs, replace OEM front air springs on P-30 motor homes, provide front end support for snowplows, winches, etc., improve muscle car traction for drag racing, and improve ride and handling for full-size vans and trucks with front coil springs. Air adjustable with quick connecting, easy-to-use air fittings, Air Lift 1000 air helper springs have a typical max pressure of 35 PSI on cars and SUVs, and 90 PSI on motorhomes. They also have up to 1000 pounds of leveling capacity, right up to the manufacturer's recommended Gross Vehicle Weight Rating. Air Lift 1000 kits also come standard with a limited lifetime warranty and an exclusive 60 day ride satisfaction guarantee.

This Part Fits:

Year Make Model Submodel
1982-1996 Buick Century Custom
1984 Buick Century Estate
1985-1989 Buick Century Estate Wagon
1982-1993,1996 Buick Century Limited
1984 Buick Century Olympia Limited
1991-1996 Buick Century Special
1983-1986 Buick Century T-Type
1988,1993-2002 Chevrolet Camaro Base
1982-1986 Chevrolet Camaro Berlinetta
1993 Chevrolet Camaro Indianapolis 500 Pace Car
1985-1990 Chevrolet Camaro Iroc-Z
1987 Chevrolet Camaro LT
1989-1992,1996-1997 Chevrolet Camaro RS
1992 Chevrolet Camaro RS Heritage Edition
1982-1987 Chevrolet Camaro Sport
1982-1987,1991-2002 Chevrolet Camaro Z28
1992 Chevrolet Camaro Z28 Heritage Edition
1982 Chevrolet Camaro Z28 Indianapolis 500 Pace Car
1998-2002 Chevrolet Camaro Z28 SS
1982-1990 Chevrolet Celebrity Base
1982-1983,1989 Chevrolet Celebrity CL
1985 Chevrolet Celebrity Classic
1982 Chevrolet Celebrity CS
1985-1987 Chevrolet Celebrity Estate
1984-1990 Chevrolet Celebrity Eurosport
1979-1981,1994-2004 Ford Mustang Base
1981 Ford Mustang Cobra
1979-1981 Ford Mustang Ghia
1982-1983 Ford Mustang GL
1982-1983 Ford Mustang GLX
1982-2004 Ford Mustang GT
2001 Ford Mustang GT Bullitt
1984 Ford Mustang GT-350 20th Anniversary
1995 Ford Mustang GTS
1982-1984 Ford Mustang L
1984-1993 Ford Mustang LX
2003-2004 Ford Mustang Mach 1
1984-1986 Ford Mustang SVO
1993-1999,2001,2003-2004 Ford Mustang SVT Cobra
2003 Ford Mustang SVT Cobra 10th Anniversary
1993,1995,2000 Ford Mustang SVT Cobra R
1983 Ford Mustang Turbo GT
1998-2002 Honda Passport EX
1998-2002 Honda Passport LX
1998-1999 Isuzu Amigo S
2002-2003 Isuzu Axiom Base
2004 Isuzu Axiom S
2002-2004 Isuzu Axiom XS
1998-2003 Isuzu Rodeo LS
1999-2003 Isuzu Rodeo LSE
1998-2003 Isuzu Rodeo S
2001-2003 Isuzu Rodeo S V6
2001-2002 Isuzu Rodeo Sport S
2001-2002 Isuzu Rodeo Sport S V6
1999 Isuzu VehiCROSS Base
1984 Mercury Capri RS
1982-1984,1988-1991 Oldsmobile Cutlass Calais Base
1988-1991 Oldsmobile Cutlass Calais GT
1983-1984 Oldsmobile Cutlass Calais Hurst
1988-1991 Oldsmobile Cutlass Calais International
1989-1991 Oldsmobile Cutlass Calais S
1988-1991 Oldsmobile Cutlass Calais SL
1989-1990 Oldsmobile Cutlass Cruiser Base
1987 Oldsmobile Cutlass Cruiser Brougham
1988 Oldsmobile Cutlass Cruiser Brougham LS
1987-1988 Oldsmobile Cutlass Cruiser LS
1988-1990 Oldsmobile Cutlass Cruiser SL
1982-1989 Pontiac 6000 Base
1982-1991 Pontiac 6000 LE
1986-1988 Pontiac 6000 SE
1989-1991 Pontiac 6000 Special Edition
1983-1989 Pontiac 6000 STE
1982-2002 Pontiac Firebird Base
1989-2002 Pontiac Firebird Formula
1982-1986 Pontiac Firebird S/E
1982-2002 Pontiac Firebird Trans Am
1994 Pontiac Firebird Trans Am GT
1989-1992 Pontiac Firebird Trans Am GTA
1989 Pontiac Firebird Trans Am GTA SE
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 95799823422

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.7 ★★★★★
Based on 2065 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
T
Verified Purchase
Tinkerer
Phoenix, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Charlottesville, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Birmingham, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Houston, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Boise, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 13, 2019

recommand products