Right Roast Limited Edition - OREA Brewer V4
SKU: 47715679519

Right Roast Limited Edition - OREA Brewer V4

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Description

Right Roast Limited Edition - OREA Brewer V4OREA x Right Roast We teamed up with OREA and forged something to stand out in the crowd, something unique, perhaps even iconic.. OREA V4 brewer was an ideal choice for us, because its a versatile modular brewer with a choice of 4 different bottoms that you can swap around and get different characteristics. Perfect for those amazing coffees we bring to our Coffee Club customers every month! This is the Narrow version, recommended for brews between 12g

OREA x Right Roast

We teamed up with OREA and forged something to stand out in the crowd, something unique, perhaps even iconic..

OREA V4 brewer was an ideal choice for us, because it’s a versatile modular brewer with a choice of 4 different bottoms that you can swap around and get different characteristics. Perfect for those amazing coffees we bring to our Coffee Club customers every month!

This is the Narrow version, recommended for brews between 12g – 28g (200ml to 460ml).

4 brewers in 1

The V4 comes with 4 distinct bottoms that help direct the flow of water in unique ways. Each comes with a different set of contact and exit points, designed to manipulate the flow of water to enhance different characteristics from the same coffee. They are all efficient, fast, and consistent - but differ in what qualities they will highlight. 

The Classic - a V3 MK2 bottom in the V4, for an equivalent performance and flavour profile. This bottom provides some restriction while keeping the bed perfectly flat.

The Open - the same design as the Glass Series OPEN brewer but in the V4 plastic body, which will give a different profile. This bottom will focus flow centrally and produce a different flavour profile entirely - a great one to explore. 

The Fast - this design takes all of the ideas explored in the new Big Boy Brewer and brings these into the V4 system. An unclogable design, and probably the fastest - giving new options for those wanting to explore grinding finer, pouring bigger, or playing with many paper types. 

The APEX - Their version of "conical". The APEX bottom works with conical papers like the V60/Cafec/etc provided you follow a folding guide. However, it also works well with flat papers and V4 Negotiators that have special APEX tips to help you manipulate the shape of the cone.

'Coffee Snob Till I Die'

This item includes both Right Roast limited edition orange base & standard stainless steel base. You can also order the limited edition base only here.

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SKU: 47715679519

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Vincent Marias
New York, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Natrona Heights, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
New York, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
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Tyler aldrich
Port Orchard, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023
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ghostwriter
Whiting, US
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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Reviewed in the United States on June 14, 2021

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