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Description
5e Dungeons & Lairs - Shores of SilverZet koers naar avontuur in deze complete kustcampagne setting voor de vijfde editie. Het boek bevat locaties aan zee, schurken in het water, schatten van piraten en meer. Vecht tegen dodelijke drakenschildpadden, bloeddorstige zeekogels, betoverende harpijen en meer in dit 96 pagina's tellende boek van DMDave en de DMDave Irregulars. Omvat: 5 vijfde editie avonturen 3 gedetailleerde nederzettingen 2 nieuwe kustmonsters Regionale verkenningskaart Weer
Zet koers naar avontuur in deze complete kustcampagne-setting voor de vijfde editie. Het boek bevat locaties aan zee, schurken in het water, schatten van piraten en meer. Vecht tegen dodelijke drakenschildpadden, bloeddorstige zeekogels, betoverende harpijen en meer in dit 96 pagina's tellende boek van DMDave en de DMDave Irregulars.Omvat:
5 vijfde editie-avonturen
3 gedetailleerde nederzettingen
2 nieuwe kustmonsters
Regionale verkenningskaart
Weer- en reismechanica
Gevechten tussen schepen
Willekeurige ontmoetingstafels
Flexibel en schaalbaar
Shores of Silver is een schaalbare campagnesetting voor Fifth Edition die meegroeit met spelers van niveau 3 tot en met 13. Begin met nieuwelingen en zie ze uitgroeien tot doorgewinterde avonturiers terwijl ze de geheimen van de zee verkennen en de gevaren het hoofd bieden. Of je nu nieuw bent in het spel of een doorgewinterde gamemaster, Coastal Quests is de perfecte setting om een onvergetelijke game-ervaring te creëren.
Bevat vijf vijfde editie-avonturen
Shores of Silver biedt vijf avonturen met een kustthema die perfect zijn om te spelen in de Fifth Edition. Elk avontuur biedt unieke uitdagingen, spannende gevechten en een meeslepend verhaal. Verken de mysteries van Pirate's Cove, overleef de liederen van harpijen in Harpy Aerie of ontdek de gevaren van de Dragon Turtle Grotto.
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4.7 ★★★★★
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★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall!
Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot.
The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers.
One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4.
Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding.
Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language.
Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more.
It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors!
I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024