Pio Cesare Barbaresco
SKU: 815090058

Pio Cesare Barbaresco

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Description

Pio Cesare BarbarescoEen van de koningen van Pio Cesare deze Barbaresco, een unieke wijn waar alle druiven met de hand worden geoogst en de gehele Barbaresco wijn minimaal 30 maanden op eiken hout rijpt. In de kelders van Pio Cesare krijgt deze top wijn alle rust om te ontwikkelen. Deze wijn hebben we te danken aan het vakwerk van Pio Cesare. Dit wijnhuis maakt al sinds 1881 voortreffelijke wijnen. Dit familiebedrijf weet als geen ander de wijnen op perfecte wijzen te

Een van de koningen van Pio Cesare deze Barbaresco, een unieke wijn waar alle druiven met de hand worden geoogst en de gehele Barbaresco wijn minimaal 30 maanden op eiken hout rijpt. In de kelders van Pio Cesare krijgt deze top wijn alle rust om te ontwikkelen. Deze wijn hebben we te danken aan het vakwerk van Pio Cesare. Dit wijnhuis maakt al sinds 1881 voortreffelijke wijnen. Dit familiebedrijf weet als geen ander de wijnen op perfecte wijzen te vinificeren. En daar mogen wij al zeer lange tijd van genieten.

Een Barbaresco met veel stevigheid

Deze Barbaresco van Pio Cesare is een echt Nebbiolowijn. Dankzij het gebruik van de Nebbiolo druif krijgt deze wijn van nature veel stevigheid, en daarom moet hij lang rijpen. De druiven worden alleen geplukt als ze perfect rijp zijn, wat meestal rond halverwege oktober is. De druiven zijn vrijwel alleen afkomstig uit de gemeente Treiso. De rest van de druiven is afkomstig van wijngaarden in Barbaresco en San Rocco Seno dElvio. Dankzij het samenvoegen van deze druiven ontstaat er een wijn met meer complexiteit. De gisting vindt plaats met een optimaal contact tussen schillen en gistende wijn, om de wijn kleur en karakter te geven. De druiven gisten op zo'n 25 graden en ze blijven tussen de drie en vier weken in contact met de gistende wijn. Hij rijpt vervolgens op barriques, deels nieuwe vaten van Franse eiken, deels op nieuwe Slavonische vaten. De wijn rijpt 30 maanden, en daar is bewust voor gekozen. Dankzij de lange rijping krijgt deze Barbaresco meer complexiteit en komt zijn schoonheid nog beter naar voren. En daarin is Pio Cesare meer dan geslaagd.

Het resultaat van langdurige houtlagering

Een brede geur is het resultaat met indrukken van rokerig, met kruiden, tabak, maggi, truffel, een vleugje confiture, complex, met mooi vanille, breed en complex. In de smaak is heeft deze Pio Cesare Barbaresco veel finesse en complexiteit, krachtig en elegant tegelijk, puur, mooi vanille door ondersteunend hout, fijne zuren en mooie tannines.
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SKU: 815090058

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Vincent Marias
Houston, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Cuba, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Fort Morgan, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
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Tyler aldrich
Alexandria, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023
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ghostwriter
Belleville, US
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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Reviewed in the United States on June 14, 2021

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