JL Audio HO110RG-W3v3 : 10" 500W 2Ω Ported Subwoofer Enclosure
SKU: 18233702334

JL Audio HO110RG-W3v3 : 10" 500W 2Ω Ported Subwoofer Enclosure

Sale price$328.50 Regular price$365.00
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Description

JL Audio HO110RG-W3v3 : 10" 500W 2Ω Ported Subwoofer EnclosureHigh Output Series 10 Inch 500 Watt Enclosed Subwoofer System, 2 Ported Enclosure. JL Audio's patented High Output Enclosures are designed to deliver the ultimate high performance bass experience with a rare combination of superb sound quality and awesome output. JL Audio's patented, chamber coupled port design (U. S. patent #6,625,292) wraps around the inner enclosure boundary and terminates on one side of the woofer, coupling the port output to the

High Output Series 10-Inch 500-Watt Enclosed Subwoofer System, 2Ω Ported Enclosure.

JL Audio's patented High Output Enclosures are designed to deliver the ultimate high-performance bass experience with a rare combination of superb sound quality and awesome output.

JL Audio's patented, chamber-coupled port design (U.S. patent #6,625,292) wraps around the inner enclosure boundary and terminates on one side of the woofer, coupling the port output to the woofer's direct output. This also provides the necessary surface area and port length to maximize the performance of the W3v3 driver.

This enclosure design has been carefully engineered to the optimum ported alignment for the 10W3v3, and has been fine-tuned through extensive real-world listening. This efficient system will produce superb output with as little as 150W of amplifier power, but performs best with 300 - 500W of power.

This subwoofer system is shipped wired, loaded and ready to connect via a five-way binding post terminal. Three solid aluminum bars provide stylish and rugged woofer protection.

The angled-back design saves precious cargo space by allowing the enclosure to fit tightly against the back of a vehicle's rear seat.

Finish: Dark gray, high-grade automotive carpet, with black carpet on woofer baffle. "JL AUDIO" is embroidered in silver on the top surface of the enclosure.

Construction: CNC-Cut High-Grade MDF

Recommended amplifier power: 150 - 500W
Nominal Impedance: 2Ω

General Specifications
  • Continuous Power Handling (RMS)
    500 W
    System Nominal Impedance
    2 Ω
    Enclosure Type
    Chamber-coupled, slot-ported, rear-firing design
    Finish
    Dark gray carpet with black insert
    Grille Included
    Aluminum Bar Grille
Physical Specifications

  • External Width (W)
    29.5 in / 749 mm
    External Height (H)
    13.5 in / 343 mm
    External Depth (D1)
    12.0 in / 305 mm
    External Top Surface Depth (D2)
    7.5 in / 190.5 mm
    Net Weight
    34.7 lb / 15.74 kg
Documentation
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 18233702334

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Mike Athey
Draper, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Waukegan, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Whiting, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
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jeanet
Massapequa, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
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Internetaholic
Pawtucket, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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