Professor Evil and the Citadel of Time
SKU: 5620787981

Professor Evil and the Citadel of Time

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Description

Professor Evil and the Citadel of TimeProfessor Evil owns a time machine, and he's been ripping off all the best historical items from times both past and future. Your team has been charged with confiscating these items and returning them to their proper locations in time, so you now need to infiltrate the mansion and abscond with four items before Prof. Evil can secrete four of them in locations inaccessible to you. Thankfully the old soul is a bit daft and won't evaporate you should he

Professor Evil owns a time machine, and he's been ripping off all the best historical items from times both past and future. Your team has been charged with confiscating these items and returning them to their proper locations in time, so you now need to infiltrate the mansion and abscond with four items before Prof. Evil can secrete four of them in locations inaccessible to you. Thankfully the old soul is a bit daft and won't evaporate you should he catch you lurking through the mansion, but simply scoot you out the front door where he'll forget about you immediately. On a turn, you first draw and reveal two cards from your tiny deck, then keep one of the cards based on what you think will help you this turn. You then take three actions, such as open a door in the room you're in, move from a room (or outside) to another room (assuming the door is open), disable a trap, or grab a treasure; using a card isn't an action unless it says otherwise. You can repeat actions as desired or needed, but you can't enter a room with Prof. Evil and you can't exit the house on your own (in order to run across the grounds to another window) once you enter. You're now committed to grabbing those treasures! After you finish your turn, Prof. Evil now moves, but again he's not all there, so he doesn't necessarily move in a logical manner. To move him, you roll three dice: One die advances the secondary Prof. Evil figure on the clock on the board either five or ten minutes; the other two determine where Prof. Evil moves and how far. What's more, as he walks through rooms, he closes the doors through which he travels and reactivates any inactive traps he encounters. If you roll a blue and a 1, for example, he moves through the blue doorway into the next adjacent room; a red and a 3 will move him through three rooms, walking through the red doorway each time. A color and a particular signal will teleport him immediately to the treasure bearing the same colored marker. Let's look at these treasures in more detail: Each treasure shows a time value and one or more traps on it. Three treasures are placed on the board, then a blue, red and green token are placed on the treasures, with a matching blue, red and green token placed on the game board clock on the time matching what's on the treasure. The Magna Carta might say 45 minutes, for example, and after placing a blue token on the Magna Carta, you place a blue token on the clock 45 minutes away from where the Prof. Evil figure is located. If Prof. Evil moves onto this token on the clock, then that treasure is lost - and if you lose four treasures, then you've lost the game. Remove it from play and replace it with a new treasure, marking the proper time on the clock. Note that you can't just grab a treasure, however. Professor Evil can't be in the same room (of course), but you also must ensure that all the traps shown on the treasure are currently deactivated. The game board starts with eight traps on it - half active, half not - and you'll play tug-of-war with Professor Evil over keeping them in this status. Collect a treasure, and a new one will be added to the game board; collect four treasures before Prof. Evil does, and you all win Professor Evil and The Citadel of Time.

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SKU: 5620787981

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Tabitha Sexton
New York, US
★★★★★ 5
Worth the money
Format: Hardcover
Great book my boys love it
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Reviewed in the United States on October 23, 2025
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HK
Grantham, US
★★★★★ 5
My Kid’s Favorite
Format: Hardcover
This is a favorite in our house! Even the adults enjoy reading the National Geographic versions of 5-minute stories. The facts are actually interesting, and we read them again and again! Great for science minded kids.
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Reviewed in the United States on August 6, 2025
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Martha695
Los Angeles, US
★★★★★ 5
Well-loved book
Format: Hardcover
My grandson loved it so much, he already had it. I returned it and got another shark book.
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Reviewed in the United States on September 18, 2025
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Connie
New York, US
★★★★★ 5
I like this!
Format: Hardcover
I will order another volume
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Reviewed in the United States on February 20, 2026
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Keldo
Whiting, US
★★★★★ 4
Nice Book!
Format: Hardcover
Nice thick book, beautifully bound. Spectacular artwork. Easy read, good for a beginning reader, too. Lots of interesting shark facts. Good for a shark lover. Makes a fantastic gift when paired with an underwater jigsaw puzzle or something like the National Geographic Shark Excavation Stem Kit. Suitable for a variety of ages; preschool to grade 3. Sound purchase.
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Reviewed in the United States on October 29, 2024

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